What is this?
- An iOS application
- Uses iOS 11.3’s AR technology
- Engages users in an educational scavenger hunt
- Kids love it
Why’d you make this?
This was a project among 6 (or so) of us. It was our first time using Swift and we wanted to go all out with an AR app because they’re cool and trendy… Our instructor also had an agreement with a local museum so it seemed like a no-brainer.
Museum AR Consists of:
- A tutorial page
- A beautifully made UI
- AR way-finding: turns points on a map into AR features you can approach in order to navigate to the museum
- Scavenger-hunt for several “artifacts” in the museum
Who Were We?
We essentially made the app in a few days. It was easy. The hard part was the UI and we had a guy practically kill himself getting it done. Paid off because the UI is among the most impressive parts.
What Did I Learn?
- Xcode, I had never use it before so it took some time to get to know. Coming from Android studio, I expected certain hand-holding that was not available. Fun though.
- AR was foreign to me, even the most basic concepts. Now I feel like… I still know nothing. Lots of math involved that is essentially taken care of by the OS.
- UI Design is one of my major interests – “that rug really pulled the place together” – and iOS doesn’t make it easy with their constraint system, especially programmatically. But, we found a great resource to guide us through it: https://designcode.io/
- Graphic Design is always fun for me… at least is small doses. I made a few things: the coin that pops up when a user scans an artifact, and the animation the user sees when they successfully collect it. I used a library called Lottie to get an animation I made in After Effects over to the phone. Finicky, but a success. I find that little details like animations add a lot of value for the average user.
What Were Our Challenges?
The major challenges was our time crunch. We left it to the night before to finish the entire project. None of us slept and our presentation was the next day. I obviously don’t condone procrastination but it was actually insanely productive having our backs against the wall (as it should be). Our prof was extremely impressed and proud to show it off at the presentation, including for an Apple representative who was in attendance.
I really love the look of this application, and it’s use is very practical and engaging, people really enjoyed using it. I would like to expand on this project in the future as I think it could really help getting younger students to participate in the museum’s displays. Gamification is always the answer.